| Anime: Paprika — Fictional Dream Technology: Dream Sharing |
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3 Synopsis
Suspend your belief in poems, novels, and movies for a moment, however, and imagine that dream sharing is something completely new in the world. How will society react? Will people use the technology to reach a new understanding of themselves, extending the insights of psychoanalysis and philosophy? Such a development would require a great deal of attention to people as individuals. It would probably be easier and more profitable to use the new technology for entertainment. A dream that flatters or pleases dreamers could be mass-distributed. Corporations could hire its distributors to spike it with appetites for products; governments could pay for inducements to passivity or simply for distractions that camouflage what is happening to citizens in the real world. Plato would almost certainly have banned dream sharing from his republic. ![]() In animated movies, and in live-action movies enhanced by computer graphics, the few constraints that everyday physics once imposed on moviemaking are overcome. The takeover of animation by computers, in the last few decades, may have intensified anxieties. What is the fate of creativity in an electronic age? Will it be the handmaiden of liberation or slavery? Like all great artists, Satoshi Kon, the director of Paprika, seems to have harbored a certain ambivalence about his chosen medium. Though computers have made it possible to automate much animation, Kon liked to draw storyboards for his movies himself, by hand, and in none of his movies did he shrink from challenging the conventions of the genre. Kon seems, in fact, to have seen himself as a little bit at war with the conventions of mass-produced Japanese animation, making them the butt of a joke in the first scene of the first movie he directed. Kon's Perfect Blue, released in 1997, begins with an action sequence by costumed superheroes, set to blaring, triumphant music, but the superheroes are almost immediately revealed to be no more than the mediocre opening act at a rinky-dink outdoor theater. (The joke is reminiscent of the melodramatic action-movie "conclusion" that begins Preston Sturges's Sullivan's Travels.) Perfect Blue is really about the next act at that rinky-dink theater, an all-girl pop group, and in particular, about the identity crisis that the group's lead singer suffers as she transforms herself from an inoffensive teen idol into an actress with roles that are emotionally painful and sexually mature. Kon imagines the young actress being haunted by her pink-tutu-wearing younger self, and it soon becomes difficult for the viewer to distinguish between the actress's real-world agonies and the imaginary ones that she is portraying in her first movie, whose title is, tellingly, "Double Bind." The transitions between reality and fantasy are dizzying. "The real life images and the virtual images come and go quickly," Kon explained in an interview.
Paprika, released in 2006, reprises these themes: doubles, the misapprehension of the past, the risk of sexuality, the confusion between reality and fantasy. Kon imagines his movie's dream-sharing technology as a small, bent, white wand, shaped like a question mark or a miniature shepherd's crook, with articulated teeth, the size of grains of rice, that glow a soothing robin's egg blue. The DC Mini, as it's called, is cute and menacing at the same time, like the many hand-held devices that one nowadays sees people plugged into on the subway. Its inventor is a childish, absurdly overweight man named Dr. Tokita, whose talent everyone envies. The pioneer in its therapeutic use, however, is a stylish black-haired research psychologist named Dr. Atsuko Chiba, who, since the technology is not yet legal, treats patients only while disguised as red-haired, freckled girl named Paprika. In the movie Inception, which some of you may have seen, there are clear rules about the mechanics of entering dreams. In Paprika, there aren't. There is a mechanism for awakening dreamers, but its function isn't certain. One can never be certain whose dream one is in; in fact, control of a dream may change from moment to moment. The conceit of Inception is that it takes great cunning and much effort to implant an alien idea into someone's mind. In Paprika, such an implantation is distressingly easy. The difficult thing is to learn through dreams how to become oneself.
Kon died of pancreatic cancer in August, 2010 at the age of forty-six. A posthumously posted letter to fans suggested that he had completed storyboards for The Dreaming Machine, a children's movie that may be released later this year. One suspects, though, that Paprika is his masterpiece, and his early death makes more poignant the rich dream at the movie's start, in which one hears the slowing clicks of a movie projector that has come too soon to the end of its reel. How real are dreams? This is the question posed by Satoshi Kon’s animated film Paprika. Paprika explores the relationship between technology and our perceptions of dreams and reality. By exploring the theme of technology in Paprika and other Satoshi Kon films a clear message can be seen. Reality and dreams have similar natures, and our perceptions of them can be changed by technology. Paprika is optimistic about technology, but cautions us to use it responsibly so as not to damage our lives.
The word dream can mean goal or aspiration and this wordplay is exploited by Paprika to help illustrate the message of the film. As dreams begin to merge in the movie, Dr. Tokita speaks of the DC Mini itself being a collective dream because it was the dream of both himself and his assistant and the “entire development team dreamt of its completion.” The conclusion drawn in the movie is that “The crossing of two dreams creates many more dreams.” We find it easy to accept this message because it is couched in terms of experiences that we all have. Few of us would call our dreams false or illusory, but our goals are not physical objects and no one else knows of any of these goals unless we describe a goal to them. This is consistent with nighttime dreams. Paprika also compares the Internet with dreams. Though we usually consider the Internet to be “real” and our dreams to be “illusions,” both are products of our imagination that exist outside of our corporeal selves. When Detective Konakawa, a patient suffering from recurring nightmares, seems surprised to see Paprika in the site radioclub.jp, Paprika asks him “Don’t you think the Internet and dreams are very similar?” Her argument rings true. On the Internet, as in our dreams, we experience anonymity and we have a chance to create our own reality. As in dreams, we have the chance to be free of the restrictions of time, space, and our corporeal selves. To put it as Paprika does, “The Internet and dreams are the means of expressing the inhibitions of mankind.” In the previous two examples it is easy to see the connection between reality, dreams, and the Internet. Both aspirations and the Internet are certainly part of reality; things we experience all the time. Though nighttime dreams do not occur every day, they are still part of reality. Conversely, reality is part of dreams and the Internet. Our goals are based on our real experiences and so is the Internet. Additionally, psychologists have found that nighttime dreams can be a way for our brains to organize and make sense of our recent real-life experiences, further showing the link between reality and dreams. What then, is the difference?
As previously mentioned, Dr. Chiba always treats patients in the character of “Paprika.” This is true up to the point where dreams and reality begin merging, at which point she is seen as herself in dreams. Since our minds create the dreams, the only rational explanation is that she now perceives herself differently in dreams. The solution is simple: Our perceptions are affected by the gaze of others. As we move from dreams to reality we see a continuum of changing gazes. In dreams we own a universe all to ourselves, seen only in our minds’ eye. Aspirations are likewise self-created, but they are liable to be changed by those we share those dreams with. On the Internet, we are still semi-anonymous which one of the reasons why we behave differently there. In real life we can be seen by all those around us. Paprika crosses those boundaries by merging the dreams of everyone. Since all dreams then become public, it is impossible to tell where reality ends and dreams take hold.
Paprika is most obviously a movie about dreams and psychoanalysis, but it is also a movie about movies and about film theory. One of Satoshi Kon and co-writer Seishi Minakami's ingenious adaptive changes when bringing Yasutaka Tsutsui's novel to the screen came in the switch from the originals focus on Jungian psychology to the film's focus on Lacanian psychoanalysis and therefore on Lacanian film theory. From pop culture rock stars like Slavoj Zizek to lesser known scholars like Lee Edelman and Todd McGowan, Lacan has become the basis for much of the development of film theory over the past 40 years, and Paprika explicitly brings a variety of these ideas into the movie theater itself. By combining a psychologist interested in dreams with a detective interested in film, Paprika performs the twin functions of first, creating a parallel between dreams and movies and the way ideas are turned into images and stories, and second, showing how external narratives influence our perceptions of ourselves. When Lacan (and the mystery man in the film) says that "truth has the structure of a fiction" he means just this: our tendency towards narrativization leads us to understand and conceptualize the chaos of our lives in the framework of a traditional narrative, while at the same time unconsciously incorporating narrative elements from external sources ("that's like a line from a mystery novel," "you lived out our movie in real life," etc.). Konakawa's depression and anxiety at the beginning of the film likewise stems from his struggle to narrativize his life. He claims to not like film despite studying it in school and shooting an independent short with his best friend because the homicide case he's working on has reminded him of the traumatic death of this friend, whom he considers as a copy of himself, as "the other me". After confronting this fear, he regains the ability to understand the story of his life, which is why the movie ends on him buying a ticket to the theater.
If this doesn’t sound like your childhood animated flick, it isn’t. But neither is it Ralph Bakshi, the guy who tried to make cartoon movies grow up in the 1970s by way of Fritz the Cat. It’s old news that the great Japanese director Hayao Miyazaki has done his part to steer animation away from Disney-influenced juvenilia, but in the past decade or so, directors like Mamoru Oshii (notably with the virtuosic “Ghost in the Shell: Innocence”) and Mr. Kon have pushed animation film hard into more overtly adult realms. Like the “Ghost in the Shell” animes, “Paprika” explores that intersection between the human and the machine, including the lands of enchantment you can travel to when you plug in, boot up and drop out. |